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“Sin City” posses several voiceovers provided by the main characters. This typically film noire convention is utilized so as to better identify with their perspectives, as well as to given a particular insight into emotions and motives. This constant commentary can get somewhat annoying, especially when the three, major male characters–-ultimately suggesting of a patriarchal society– all adhere to a somewhat bloody mindset. Mind, there’s nothing particularly wrong with this, save the fact that there isn’t any particularly striking contrast that would ultimately bolster the impact of the running narratives.
Music wise, “Sin City” unfortunately doesn’t boast any contrapuntal tones, and often it’s non-diegetic sounds come forth during a lack of dialogue between the characters. Much like some other action films, James Bond for one, it has a reoccurring tune. This one is a low base one which initiates when an objective or task is set clearly before a character, or as they hit the conclusion to start said task.
It is of note that Sin City is not shot night-by-night like past film noir. For that fact, it is the cheaper opposite. This is not because of lacking funds, or shouldn't be, considering the instituion. Instead, it is due to the film not needing the time change to capture the atmosphere, as they now rely on CGI computers to fill in the green-coloured backgrounds in most, if not all, of the scenes.
1 Comments:
Much more needs to be covered here - the cinematography, lighting, editing etc is all very impressive and requires comment.
You can link this to the institutional point of it being a 'blue-screen' CGI film in all but the main characters' performances. (ie. the settings were all computer generated).
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